


Districts on an identity card do not exist or are misspelled.Issuing cities on documents do not match the country or are misspelled.Seals on documents are missing or not valid.Dates of birth in different documents do not match.

Entrant's identity numbers do not match.Body scan reveals contraband or weapons, or incorrect sex.identity record, the Grant of Asylum, or the identity supplement. Fingerprints do not match between the fingerprint slip, the person's printed M.O.A.Alias database does not resolve discrepancies in names.The inspector is able to detain a person after identifying a discrepancy involving at least one of the following conditions: The timed and endurance variants of endless mode also compensate the player for detaining entrants: In the timed mode, a detained entrant adds 5 seconds to the timer (and one point), and in the endurance mode, a detained entrant is worth two points (while a processed entrant otherwise is worth only one point). In story mode, detaining entrants becomes profitable due to a deal Calensk makes with the inspector on day 9. If playing endless mode and in most cases in story mode, it is possible to just refuse entry even if the entrant could be detained.

While the sequence plays out, the in-game clock keeps ticking, so detaining takes time from processing entrants. Pushing it will trigger a short animated sequence (see below). When a discrepancy or other reason that warrants detaining an entrant is detected, a blinking detain button appears.
